€9

Sanctus Procedural Mapping for Blender 3D

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Sanctus Procedural Mapping for Blender 3D

€9

ABOUT

Animate and deform objects that use procedural materials without mapping issues.

Sanctus Procedural Mapping uses keeps Procedural Materials mapping consistent while animating rigs, using shape keys, modifiers or geometry nodes setups.

It's the perfect improved replacement of Object and Generated coordinates.


OPEN DOCUMENTATION

Read the full documentation


CONSISTENT SCALE ACROSS MULTIPLE OBJECTS


Objects using the same material will have the same texture scale.

PRESERVES ASPECT RATIO


Aspect ratio will be preserved and an optional parameter can compensate unapplied scale transformations.

RIG ANIMATION COMPATIBLE


Keeps the texture fixed to the object surface even if the rig modifier is not in the right order in the modifier’s stack.


SHAPE KEYS COMPATIBLE



MODIFIERS COMPATIBLE

Simple Deform Twist modifier example


GEOMETRY NODES COMPATIBLE

Objects modified with Geometry Nodes setups will also keep their texture mapping correctly. Custom Bend Geometry Nodes setup example:


DOCUMENTATION AND SUPPORT


Documentation and support with a dedicated Discord Server


Credit

Author and Material Artist: Sanctus

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