Procedural Tint Dispersion Glass Material for Blender 3D
$2+
$2+
https://schema.org/InStock
usd
Sanctus
Procedural Tint Dispersion Glass Material
UVs required: NO
Render Engine: CYCLES
Displacement: NO
Material Artist: Sanctus
Material Documentation: https://sanctuslibrary.xyz/documentation/main/en/topic/tint-dispersion
Using Mapping: How to use Mapping node with this material
How to use the material
You can append the material to your scene by going to File>Append... navigate to the downloaded blend file containing the material, double click it, double click the Material folder, select the material and click the Append button. Once done you will be able to assign it to your object in your scene.
You can also Bake this procedural material using the free version of my addon Sanctus Library ▼
This material is also sold as part of the Sanctus Library addon along with hundreds of other materials.
You can get it here:
Blender MarketGumroad
You can also check other materials I made in my stores: Blender Market & Gumroad
Size
26.6 MB
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